Christian: Come again?

It has been quite a while since the last journal I wrote. Needless to say, the game has improved quite a bit since then. The AI has gone through several iterations, and now is getting to where we need it to be. The behavior tree model that RAIN uses is meeting our needs nicely for the time being, and the AI now behaves more or less like you would expect. We’ve been working quite a lot on movement and traversal options, including swimming, sidling, mantling and using ladders. This is all in the service of allowing more interesting puzzles, and they provide a more fluid feeling movement system in general. For the most part, our biggest challenge has been fixing the never-shrinking list of bugs. The bright side of this is that now that features have slowed down a bit and we’re fixing more bugs, we’re able to start creating more specific test cases and try out entire sections of our first level. Basically, we’re getting a little bit more into content than we were before, which is nice. Now, not everything is a grey box, and it’s starting to feel more and more like a game! For me personally, the next thing on my plate (besides the ever present bugs to fix) is to set up a wider variety of AI to see what feels good and what doesn’t.