Isla: Link roundup 6/12/17

For submissions, suggestions, or things to add, send ’em my way: @isla_es.

Video of the Week: Video Game Sounds Explained By Experts (1972-1998)” from WIRED (@WIRED)

Song of the week: Spaced Elevator” from DJ Hex

Reading Just kidding it’s another video: Video: Building game mechanics to elevate narrative in Oxenfree” given by  Sean Krankel (@seankrankel)

Reddit thread of the week: What is the difference between ‘good’ and ‘fake’ difficulty?” by /u/Guergy

OP:  “In another forum that I still frequent, there was a back and forth about how some Mario games have relatively good difficulty level whereas some games ‘pretend’ to be difficult but are actually tedious. When I was growing up, I used to play games like Donkey Kong Country where the game starts relatively easy but becomes progressively more difficult with time. I am not challenge seeker who actively seeks really difficult games but it seems while there are some games that legitimately challenge the player, there are some games that are so much hard as they just really poorly implemented challenges that serve to annoy players. I know it might be a subjective thing but what is the difference between a game that tests the players skill and game that is plain unfair to the player?”

Artist of the Week: Game artist and illustrator Kai (@KaiParacosm)

Random Link of the Week: Click it if you dare