Hadi: Nodes, Shaders and Blender

Hey Guys, So I’ve been up to something pretty fun. Since we are in psudo 3D anyways I thought it would be fun to play around with blender to see if I can render out 3D objects into pixel art. The result should look something like this; or currently in my case; T here are […]

Christian: Merging is always a headache

This week was a little more low key, thanks to me being busy with other things during the week. However, There was still some good progress this week. I got building transitions into a decent state. Walking through a building door trigger will cause the specified layer to fade to transparent if the layer is […]

Dre: Back to Basics

So I’ve been doing a lot of drawing lately. Some are cool, most are rough. There is a beauty in being able to make elegant lines and subtle shading. I’m not particularly good at either. This week I went back to what I know: painting. I forgot that I am good at art because when […]

Sean: Buggsss

This week was a combination fixing a BUNCH of bugs that sprung up after separating out code for reasons of creating a better set of functioning AI classes. Horray… After getting my code back in line I spent the rest of the week creating four separate enemy types. So far I have a slow “walker” […]

Isla: Link Roundup 4/26/16

For submissions, suggestions, or things to add, send ’em my way: @isla_es. Video of the Week: “Embracing Limitations” by Heavy Eyed (@heavyxeyed) Song of the week: “That’s The Way It Goes” by Emily Fitch Reading material: “Unconventional Tips for Improving your Programming Skills” by Livio De La Cruz (@LivioDeLaCruz) Excerpt: “There are plenty of good resources out there that teach the technical skills […]

Ken: He’s Not Dead…He’s Meditating

Have you heard that old tale about buddhist monks who can slow their heartbeat down to around eight beats per minute? It’s pretty crazy when you think about it, because a normal resting adult heart rate is somewhere between 50 and 100 beats per minute. Even while sleeping your heart rate only drops by about […]

Hadi: Back to Work

So……… remeber how I thought I was done with construction last week? … Well I was wrong! After getting excited about being able to get back on track with my animation and pixel art, I was once again roped into doing some manual labor. I guess on the bright side all that excercise is great […]

Dre: The New Discoveries

So this week has be very tumultuous. Had a bunch of big things at my day job and went to SLC to visit my lady. Ladies are trouble, just so you know. But as far as design goes, after talking to the crew, I’ve taken a step back from details and gone more towards concept. […]

Christian: Getting In The Zone

Zone transitions is one of the three big things that the overworld levels have to be able to accommodate (the other two being level streaming and layers) so it was about time to get it done. The good news is that it was relatively easy to abstract a zone as a container of levels, and […]

Tutorial: Multi-Grid Graph Navigation in Unity

The A* pathfinding project is quite powerful, and allows multiple grid graphs out of the box, which is quite handy considering the requirements of our game. However, I didn’t find that many helpful resources for using grid graphs in the way we intended. What we wanted to do was move our AI from graph to […]