So I’ve been in a creative slump for the last couple of weeks. There has been too much going on in life, I think. I was having some meditation time in the mountains when I realized it could be that I’m not exercising enough. They say a strong body makes a strong mind and I haven’t been doing much of anything but working behind a computer.
This week started out slowly, but I started to get the ball rolling and things turned out better. I worked on the sleepers, but didn’t have much luck with them because of composition problems. I did get some practice at pixel arting, though. I started working on the coloring of Nemed. That was pretty fun.
I think a little redesign is in order, but nothing tooooooo major.
Anyhow, until next week!-RegDreToday
So there have been some developments with the company. Everything has been going well. I have been finishing up almost everything with our initial release and moving on to more artsy stuff.
I’m overall pretty happy with everything I’ve done. The world has been developing in a very positive way. Pieces are fitting together and puzzles have been working themselves out. There are still some small issues to be resolved, but I feel the major things have been addressed. There is still a lot of promotional art to be done and some projects I need to prove myself with, but I’m really liking the progression. I want to be involved in more game play decisions, but that is the next step… Pixel art, level layout, animations… These are on my mind. I have created games before and I think I could be a great asset in these areas.
My main job is as a game designer, so I understand art assets, sound, cohesion, and implementation. I want to be involved in this whole process and think I can improve the product as a whole. We shall see!
So I got some pretty solid work done on Manandans face. The level of detail is nice and the elements I created are interesting. There are still a couple unremarkable places, mainly the ear, walls and bar. I solve a hundred problems just to realize I’ve created 10 hundred more. If everything was that easy, everyone without be doing it, though.
Anyhow, all that’s left is the interior, upstairs, and the other level details. Easy, right? Right!
So I got stuck in the delta blackout last week. That was lame. Got stuck in Portland for 2 extra days after 2 canceled flights.
As far as Nemid’s playground goes, the map layout is getting pretty good. The map has enough size and variety of gameplay to be interesting. Now it just needs to be made more interesting. I like the red plants and the snake grass, but it doesn’t have the wow factor I’m looking for yet. Perhaps the sense of scale on things needs to increase. Perhaps the hint that you’re on some dude’s head needs to be more obvious. I’m not sure, but it’s definitely coming along.