Andrew: Back from the dead

Been gone for what feels like forever, I got sent away to Vegas for my 9-5 job for which time I was subjugated to meetings. After the meeting fest, I was whisked off to my younger brothers wedding, it was nice. I got back last night and proceeded to get an entire 4 hours of […]

Dre: Werkwerkwerkwerk

So I’ve been in a creative slump for the last couple of weeks. There has been too much going on in life, I think. I was having some meditation time in the mountains when I realized it could be that I’m not exercising enough. They say a strong body makes a strong mind and I […]

Dre: Journal entry for Dre!

So there have been some developments with the company. Everything has been going well. I have been finishing up almost everything with our initial release and moving on to more artsy stuff. I’m overall pretty happy with everything I’ve done. The world has been developing in a very positive way. Pieces are fitting together and […]

Andrew: Busy Busy.

I have been traveling like a crazy person at my day job.  Working at a smaller start-up everyone has to wear multiple hats.  I started as a game artist working hourly and now have the fat title of studio manager and lead artist what that means is a I get (“GET”) to go to fun […]

Hadi: Dawnroot Pixel Title and a Wedding

Hey guys! So another week and another journal entry. This past week has been such a blur; earlier this week I spent some time playing around with our super duper awesome logo that Andrew made for us and started simplifying it; (Andrew’s logo) (Shitty start of a possibly awesome pixel logo) So as you can […]

Hadi: Bits and pieces

Hey guys! So this past week has been pretty fun; I managed to put together a tileset for us to start playing around with. Super exciting! Now, I’m focusing on what I call “social media assets”; essentially cool things we can use in our twitter, tumblr and website. Should be fun. Anywho until next time, […]

Dre: Journal 26

So I got some pretty solid work done on Manandans face. The level of detail is nice and the elements I created are interesting. There are still a couple unremarkable places, mainly the ear, walls and bar. I solve a hundred problems just to realize I’ve created 10 hundred more. If everything was that easy, […]

Dre: Journal 25

So I got stuck in the delta blackout last week. That was lame. Got stuck in Portland for 2 extra days after 2 canceled flights. As far as Nemid’s playground goes, the map layout is getting pretty good. The map has enough size and variety of gameplay to be interesting. Now it just needs to […]

Dre: Journal 24

So the first level has been redesigned to reflect a more appropriate theme for the game. I liked the old one. I like the new one. There is quite a bit of work left to be fine to make it fit the level of detail the other maps have, but I’m ok with that. Also […]

Andrew: Can you smell roses on the run?

Time keeps trucking along, I know that everyone here has heard it and said it but time really does move fast, I have to keep reminding myself to stop and take a breath and look around a little bit.  I have been working so much that I start to forget how crazy it is that […]