For submissions, suggestions, or things to add, send ’em my way: @isla_es.
Excerpt: This was the first shader I wrote for Unity. I was always interested in toon shaders, and since they are very simple, I decided to start with one.
My inspiration came from the paper Valve published explaining the motivations behind their artistic choices for Team Fortress 2 and giving a technical description of their implementation. Basically, the artistic goal was to replicate commercial illustrations from the early 20th century, with rim highlights being heavily used to help players distinguish characters silhouettes .
Reddit thread of the week: “I went from zero practical skills to a Fully Released title on Steam in just over 1 year. Solo. AMA” by /u/WalRace (@greedDevblog)
OP Excerpt: “Hi Reddit, My name is Geoff and I just finished my release on Steam. One year (and a bit) ago, I had no practical experience whatsoever. Now I have achieved “the dream” and made something! Oh yeah, and I did the whole thing solo. Design, programming, art, music, media, promotions, QA, everything. (Huge mistake)”
Random Link of the Week: Click it if you dare