For submissions, suggestions, or things to add, send ’em my way: @isla_es.
Reading Material: “In year 2017 publishers will need indies more than indies need publishers” by Oleg Pridiuk (@)
Excerpt: “I work for King, famous game development company that surprised the world last GDC by releasing Defold, an internal game engine, publicly for free. We also announced we’d be providing indies with traffic and help for soft launch and hard launch. Cross-promo from within King games portfolio incentive have been announced by Thomas Hartwig, King CTO, to help talented indies make the market push.
We might have been somewhat naive expecting our free marketing incentives be efficient to lure in good teams. In fact, it has proven to be tremendously hard to find good indie teams with good games who can also listen to the feedback.
But this is what you know already, what you may not know, is what exactly we tried to assemble a community for a young game engine, what worked and what did not work.”
Reddit thread of the week: “I’d like to research and learn about writing narratives, in the same way we analyze game design. Where should I start?” from /u/Animoose
OP: “Not even sure what terms to Google or any nice sources. I’d love to read into how tv and movie scripts are organized into acts/parts and how writers go about piecing it all together
EDIT: Here’s a compiled list of everyone’s suggestions 🙂
- This wiki guide by Dan Harmon (Community & Rick and Morty) – Very accessible
- The Hero’s Journey – Recommended by a ton of people, an entertaining read
- Slay the Dragon – Recontextualizes The Hero’s Journey for games
- Save the Cat! – Screenwriting and story structure. Fun read
- The Hero with 1000 Faces – Analyzes myths, sort of a difficult read.
- Telltale Games’ GDC talk
- Ken Levine (Bioshock) GDC talk
- Invisible Ink – Book by Brian McDonald, who has helped Pixar a few times”
Description: “1. Kill Skeleton 2. Get sweet sword”
Random Link of the Week: Click it if you dare