Isla: Link roundup 12/27/16

For submissions, suggestions, or things to add, send ’em my way: @isla_es. Video of the Week: “How “Smart” AI (Basically) Works in Games (Goal Oriented Action Planning)” from TheHappieCat (@TheHappieCat) Song thing of the week: “Pokémon S/G – Lance/Red Battle (metal cover)” from talkgick Reading Material: “Two Mountains are Better than One” and “How to Decorate a […]

Isla: Link roundup 12/20/16

For submissions, suggestions, or things to add, send ’em my way: @isla_es. Video of the Week: “Trope Talk: Strong Female Characters” from Overly Sarcastic Productions (@OSPyoutube) Song thing of the week: “D3sire” from Airlocksound (@airlocksound) Reading Material Lecture: “Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood” (@unormal) Reddit thread of the week: “Doesn’t seem like much, but getting […]

Christian: Don’t dam the flow

A lot has happened since my last journal update, so this is going to be a little bit more summary than explanation. The decision was made that the AI we had was too clunky for our task, so we changed to using behavior trees. Behavior trees work excellently for both the size and scope of […]

Sean: Holiday Cheer

My biggest concern I had on implementing stealth mechanics is out of the way. Vision cones and sound ripples have been visualized and don’t look half bad for being a prototype. Whew. With visualizations out of the way, I can go on holiday without my mind interrupting me to think about how to implement that […]

Hadi: That’s it for 2016!

Hey guys! It’s been awhile since my last journal entry; shame, shame, shame… I’ve been so bad at keeping up with this DevBlog as we come to a close on 2016. I’d like to say it’s not my fault, but it’s totally my fault! That’s what I get for trying to juggle too many things […]

Isla: Link roundup 12/12/16

For submissions, suggestions, or things to add, send ’em my way: @isla_es. Video of the Week: “5 Game Design Innovations from 2016 | Game Maker’s Toolkit” from Mark Brown (@britishgaming) Song thing of the week: “Mario Kart 64 – Toad’s Turnpike (F1NG3RS Remix)” from F1NG3RSMUSIC (@F1NG3RSMUSIC) Reading material: “Game Marketing Cheat Sheet: All You Need To Know In […]

Sean: A Brief Overview of Stealth

Not much to say this week. Stealth research was fun and I thought I might as well give a brief overview of my notes since I don’t have much else to talk about. All stealth mechanics seem to break into essentially two categories, hiding and detection. Hiding is the name of the game and comes […]

Isla: Link roundup 11/29/16

For submissions, suggestions, or things to add, send ’em my way: @isla_es. Video of the Week: “Mixed Reality Trailers: Behind the Scenes” with Kert Gartner (@kertgartner) Song thing of the week: “Searching for the Light” by Will Bedford (@WBedford) Reading material: “Wind Waker Graphics Analysis” by Nathan Gordon (@gordonnl) Excerpt: “I’m a huge fan of Zelda, The Wind Waker’s […]

Sean: Sneaky Snakes

Last week was an excellent break from all things game development. I spent a good chunk of the time climbing both inside and out with my brother before the season ends. Although with how warm it has been, who knows when the snow will come this year. In relation to games, I played quite a […]

Christian: AIs can think, but do they have soul?

The AI for this game is an interesting beast. Right now, I can see that it has a lot of power and flexibility to it. AIs can prioritize food and attacking and other tasks. They have needs which they want to fulfill, and in essence they will be able to look a lot more lifelike […]