Christian: 50/50

Well, I was right about the curved pieces going well with the existing data structure… sorta. As far as geometry goes it’s smooth sailing. I had to cut the curved pieces into faces, which admittedly took a bit more doing than I expected, but in the end I was able to get curved faces for […]

Podcast Episode 4: More Podcasts

Hi guys! We managed to record past our intended number of podcast episodes for October! Whoo~! We are taking this week off to rest and do edits on our beautiful audio recordings. For the most part I think the episodes are entertaining enough to hold a listeners attention for about an hour, and with the […]

How To Use Slack Without Losing You Mind or Your Precious Files

I worked on podcasts and a few other things this week; however, the main thing I want to share this week is how to use slack as an indie. That is how to keep using slack for free without losing all of your shit. Slack is a wonderful application but comes up short when it […]

Isla: Link roundup 10/25/16

For submissions, suggestions, or things to add, send ’em my way: @isla_es. Video of the Week: “How to make Playstation 1 games – Part 1: Hello World” from Wituz (@_Wituz) Song of the week: “Wizard Of Meh” by Pogo (@NickBertke) Reading material: “Negotiations For Game Devs: A Practical Guide, Part 1” by Justin Fischer (@justin__fischer) at IndieWatch (@lndieWatch) Excerpt: “Negotiating is […]

Christian: All the colors of the rainbow

Texturing has indeed gone smoothly! I was able to use the uv configurations that I made, as well as the predictable order in which the different block types appear in the atlas to make a texturing system that accepts any appropriate atlas as input. Right now all of the textures have hard cut offs, (that […]

Hadi: Podcasts Continue

Hey Guys! So we are STILL working on our stockpile of podcast episodes… We have learned so much, and there’s still so much more to learn. For example, did you know that having a cheaper dynamic mic is much more effective than using a condenser mic which is much more sophisticated. The condenser mic is […]

Sean: Sprites and Depth Buffers

This week I started my dive back into shader world. Turns out not writing in CG for a few months means that I forgot much of what I had picked up the first time. The problem that I am attempting to solve via CG is that the way our scene has to be set up, […]

Andrew: Back from the dead

Been gone for what feels like forever, I got sent away to Vegas for my 9-5 job for which time I was subjugated to meetings. After the meeting fest, I was whisked off to my younger brothers wedding, it was nice. I got back last night and proceeded to get an entire 4 hours of […]

Isla: Link roundup 10/18/16

For submissions, suggestions, or things to add, send ’em my way: @isla_es. Video of the Week: “Animation vs. Minecraft (original)” from Alan Becker (@alanthebecker) Song of the week: “Beautiful Guitar Loop (Complete) Hvetter” from HvetterMusic Reading material: “1982-1987 – The Birth of Japanese RPGs, re-told in 15 Games” by Felipe Pepe (@felipepepe) Excerpt: “Computer RPG History is poorly […]

Ken: …

I tried researching some more conspiracy theories of the modern variety. I have learned many things, but the main thing I have learned is this: People are scary. People are really, really scary.