Sean: Not Too Exciting

Coming back from a week hiking and climbing around Colorado with my father and brother I felt recharged and ready to get back into development; however this last week was a bit slower than I was expecting due to merge issues. I spent most of the week researching potential stealth mechanics while I waited for […]

Isla: Link roundup 5/31/16

For submissions, suggestions, or things to add, send ’em my way: @isla_es. Video of the Week: DOOM: Behind The Music Part 1  from Mick Gordon (@Mick_Gordon). Song of the week: “Demon Dance” by Parov Stelar (@parov_stelar) Reading material: “Samsung contact lens displays will put AR videos and cameras in your eyes” by Luke Edwards (@eelukee) Excerpt: “The ultimate goal of augmented reality is to seamlessly […]

Christian: Merging, the gift that keeps on giving

This week was focused on two features primarily. Feature one was to make a moving platform for the tram that is planed for the starting area. Feature two s to get the arena transitions working again. The first one I was able to get done relatively easily. We wanted the player to be able to […]

Isla: Link roundup 5/24/16

For submissions, suggestions, or things to add, send ’em my way: @isla_es. Video of the Week: How Overwatch’s sound design makes you a better player   from Eurogamer (@eurogamer) Song of the week: “‘THE EMPIRE STRIKES BACK A Bad Lip Reading’ Rockin’ and Rollin’ 10 minute loop ” by Lyon Richardson (Original by Bad Lip Reading) Reading material: “How to Use Twitter as […]

Ken: Rise From Your Grave!

Hey everyone, Ken E. here. When I was seven my uncle Dave seemed like the coolest guy around. He had a giant mustache and a fat belly, which made him look like a walrus, and he always seemed to have candy stashed somewhere nearby (don’t take candy from people you don’t know, kids). Unfortunately, the […]

Andrew: Abstract

I’ve been thinking a lot about sketches this last week, a lot of what I throw up on here is in the rough sketch phase.  This is a phase that doesn’t always see outside of the sketchbook.  The moment we live in now seems flooded with process, people actually want to see how the sausage […]

Hadi: IT LIVES!!!

So guess who’s computer decided that it was time to start smoking? This guy! After almost a week and half of having no access to the internet and my computer I must say that I have missed it. Books are great but after a while you start getting bored. Now that my little slavebot (my […]

Christian: The Long Day

Lots of lose ends got tied up this week, which is nice. I finished up saving for the moment, and I made a generator for creating prefabs from the tile maps rendering data. This way, the timeless don’t need to be force built any time they’re loaded, which has eliminated the hang up that occurs […]

Sean: The Little Things

While this past week wasn’t nearly as exciting as the week before, some great progress was made. However, you probably wouldn’t notice unless you had played the build before. I think that is the element that catches us all by surprise, game developers that is. There is soooooo much work that goes into nailing that […]

Isla: Link roundup 5/17/16

For submissions, suggestions, or things to add, send ’em my way: @isla_es. Video of the Week: Pixar – What Makes a Story Relatable  from kaptainkristian (@kaptainkristian). Song of the week: “Ghost Turbine” from SKENIK Reading material: “ Disney cans Infinity line, exits console game publishing, as dev shutters ” by Kris Graft (@krisgraft) Excerpt: “Disney Infinity was once The Walt Disney Company’s successful franchise that […]