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Frank: Farewell

Hey guys, as I’m sure you’ve noticed I haven’t been getting any work done on this project for a while now. This has been due to a couple of reasons, mostly because my responsibilities at my day job have significantly increased since mid-February but also because I have been coming to the realization that I was a bit over-zealous in thinking that I had the time and ability to produce music of a quality high enough to warrant publication in the game. While it was certainly fun going into genres of music I’ve never tried making before, once I had the “meat” of the song laid out much of the process after that point felt a little bit like pin the tail on the donkey. Although I’ve never had any training in music production, I am usually pretty comfortable coming up with melodies and counterpoint and progressions and blah blah blah. However, I am in unfamiliar waters once I reach the latter stages of producing, the mixing/mastering, engineering, and overall assurance-of-sonic-quality phase. This realization gave me a bit of a rude awakening after I spent hours and hours trying to improve the sound quality of the Shadow song with basically nothing to show for it (oftentimes it sounded worse and I would have to revert all of the changes made during that session). I did what I could to learn and improve in these areas, but the more I learned the more I realized that I had a very long way to go before I would have the competence to make music of a high enough quality to be fit for this game. As much as I’d like to, I simply don’t have the time right now to dive in and do the amount of research and studying that would be required to overcome my deficiencies. I am planning on uploading another iteration (or two) of Shadow just to capture any recent work I’ve done since my last update, but after that I will no longer be working on music for the game. It’s time to step back and let the professionals take over.

It has been lots of fun observing the growth of this game and looking at the work all of you talented people have been doing, and I thank you for allowing me to be a part of it. I would also like to apologize to Hadi and Sean (and anyone else) for any frustration I may have caused during my period of inactivity, and again I want you guys to know that I am grateful for the opportunity you gave me to take a stab at it. I will be eagerly awaiting the game from a consumer standpoint, and I can’t wait to see what you guys come up with!